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game_set_camera

game_set_camera

Set the position, rotation, zoom, or field of view of the active camera in a Godot game.

Instructions

Move or rotate the active camera

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fovNoField of view for Camera3D
zoomNo{x,y} zoom for Camera2D
positionNo{x,y} or {x,y,z} for camera position
rotationNo{x,y,z} rotation in degrees
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations beyond a title, the description must disclose behavioral traits. It implies mutation (move/rotate) but does not detail whether operations are additive or replace current state, what coordinate system is used, or the effects of omitting parameters.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no extraneous words. It is front-loaded with the action, making it easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 parameters, no output schema, and no annotations, the description is too brief. It does not explain how parameters interact (e.g., fov and zoom are mutually exclusive for 2D/3D), the coordinate system for rotation, or whether multiple parameters can be set in one call.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond what the schema already provides for fov, zoom, position, and rotation. It merely restates the tool's purpose.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Move or rotate the active camera' is a specific verb+resource pair. It clearly identifies the action on the camera, and among sibling tools like 'game_get_camera' and 'game_camera_attributes', it uniquely describes a setter operation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like 'game_camera_attributes' or 'game_set_property'. The description lacks any usage context, exclusions, or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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