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Stop game

godot_stop
Idempotent

Stop a running game by handle or auto-detect when only one is running. Attempts a clean bridge quit before forceful termination.

Instructions

Terminate a running game by handle (or the only running game). Attempts a clean bridge quit before SIGTERM/SIGKILL.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
game_idNoHandle of a running game (e.g. "game-1"). Optional when exactly one game is running.
response_formatNoOutput format. "markdown" is human-readable; "json" is structured.markdown
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide idempotentHint=true. The description adds behavioral context: attempts a clean bridge quit before SIGTERM/SIGKILL. This is useful beyond annotations, though it does not describe error cases or side effects if game not found.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that conveys all essential information without unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given two parameters (one optional, one with enum default), no output schema, and idempotent annotation, the description is complete for the tool's purpose. It explains the stop behavior and graceful shutdown strategy.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with both parameters described in the schema. The description adds no additional parameter meaning beyond what is in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool terminates a running game, specifies the handle or fallback to the only running game, and mentions the graceful quit attempt. This distinguishes it from siblings like godot_run (start) or stop_project (different resource).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage (stopping a game) but does not explicitly state when not to use it or provide alternatives. There is no comparison with sibling tools like stop_project.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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