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game_key_release

game_key_release

Release a held keyboard key or input action in Godot. Simulates key-up events to stop ongoing key presses.

Instructions

Release a previously held key

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keyNoKey name to release
actionNoGodot input action name to release
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations beyond title. Description does not disclose what happens if the key is not held, any side effects, return behavior, or error conditions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no wasted words. However, could be expanded with useful context without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations, no output schema, and many sibling input tools, the description is incomplete. It does not explain the relationship to holding/pressing, or clarify parameter usage when both are optional.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters. Tool description adds no extra meaning beyond 'Key name to release' and 'Godot input action name to release'.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states 'Release a previously held key', which is a specific verb+resource. It distinguishes from siblings like game_key_hold and game_key_press, but could be more explicit about the Godot input context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives (e.g., game_key_press, game_key_hold). No context on prerequisites or expected state of the input system.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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