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game_animation_tree

game_animation_tree

Travel between animation states and modify parameters in Godot's AnimationTree nodes using node path and action commands.

Instructions

AnimationTree state machine travel and params

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction: travel, set_param, get_state, get_params
nodePathYesPath to AnimationTree node
paramNameNoParameter name
stateNameNoState name (for travel)
paramValueNoParameter value
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations beyond title. The description fails to disclose behavioral traits like whether the AnimationTree must be playing, side effects of travel or set_param, or return format for get_state queries.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise (one line), but at the expense of clarity. It could include more essential information without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 5 parameters, no output schema, and no annotations, the description is insufficient. It omits return behaviors, error conditions, and important context for using the AnimationTree state machine.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds no additional meaning to the parameters beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description mentions 'AnimationTree state machine travel and params', which identifies the resource and general actions, but it's vague. It doesn't clearly distinguish from sibling tools like game_animation_control or game_play_animation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives, prerequisites, or context. The description lacks any usage instructions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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