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game_change_scene

game_change_scene

Switch the active scene in a running Godot game to any specified scene file.

Instructions

Switch to a different scene file in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesResource path to the scene (e.g., "res://scenes/levels/level2.tscn")
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations beyond the title, the description conveys the core behavior of switching scenes. It implies unloading the current scene and loading a new one, which is adequate for this simple tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, concise sentence of 10 words with no waste. Every word is necessary and directly conveys the tool's purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with one parameter and no output schema, the description provides complete context. There are no gaps in understanding what the tool does.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema fully documents scenePath. The description adds no additional meaning beyond what the schema provides, meeting the baseline of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (switch) and the resource (scene file), with a specific verb and resource. It distinguishes from sibling tools like game_instantiate_scene and game_get_scene_tree.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit when-to-use or alternatives are provided. The tool is simple, but guidance on when to use it versus other scene-related tools would improve clarity.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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