game_multimesh
game_multimeshCreate, configure, and manage MultiMeshInstance3D nodes for instancing in Godot. Supports creation, instance transform updates, and information retrieval.
Instructions
Create/configure MultiMeshInstance3D for instancing
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| count | No | Instance count | |
| index | No | Instance index (for set_instance) | |
| action | Yes | Action: create, set_instance, get_info | |
| meshType | No | Mesh: box, sphere, cylinder, quad | |
| nodePath | No | Node path (for set_instance/get_info) | |
| transform | No | Transform {origin:{x,y,z}, rotation:{x,y,z}} | |
| parentPath | No | Parent node path |