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game_audio_bus_layout

game_audio_bus_layout

Manage audio bus layout in Godot: add, remove, reorder, and set sends between buses.

Instructions

Create/remove/reorder audio buses and routing

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
indexNoTarget index (for move)
actionYesAction: add, remove, move, set_send, list
sendToNoSend target bus name
busNameNoBus name
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide only a title, so description carries full burden. It indicates mutation (create/remove/reorder) but discloses no side effects, required permissions, or potential audio disruption. Behavioral transparency is minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Description is very concise with no wasted words. However, it sacrifices informativeness for brevity; a slightly longer description could improve clarity without harming conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (4 params, no output schema, sparse annotations), the description is incomplete. It fails to explain routing, constraints, or return behavior, leaving significant gaps for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema has 100% parameter description coverage, so schema already documents each field. The description adds no extra parameter details beyond listing actions, meeting the baseline but not exceeding it.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool creates, removes, or reorders audio buses and routing, with specific actions listed. It uses a verb+resource structure, but does not explicitly differentiate from sibling tools like game_audio_bus or game_audio_effect.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or when-not-to-use guidance is provided. The description does not mention alternatives or prerequisites, leaving the agent to infer usage context from the action list alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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