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game_get_errors

game_get_errors

Retrieve new push_error and push_warning messages from the Godot engine since the last call, enabling real-time monitoring and debugging of game issues.

Instructions

Get new push_error/push_warning messages since last call

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description must carry burden. It indicates a read operation but omits side effects (e.g., whether errors are cleared after retrieval), authentication needs, or rate limits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single, clear sentence front-loads purpose. No unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite no params, no output schema means description should detail return format. It only vaguely mentions 'messages' without structure. Lacks behavioral context like reset behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters exist, baseline 4. Description adds no param info, but schema coverage is 100%.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states verb ('Get'), resource ('push_error/push_warning messages'), and scope ('since last call'). Distinguishes from siblings like game_get_logs by specifying only new errors.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implies usage for fetching new errors, but no explicit when-to-use or alternatives. Given many sibling tools, some guidance would help.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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