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game_mesh_instance

game_mesh_instance

Add a MeshInstance3D node to a Godot scene with primitive shapes like box, sphere, or cylinder, customizing size, radius, height, material, and node name.

Instructions

Create MeshInstance3D with primitive meshes

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
sizeNoMesh size {x,y,z}
heightNoMesh height
radiusNoMesh radius
materialNoMaterial resource path or color hex
meshTypeYesMesh: box, sphere, cylinder, capsule, plane, quad
parentPathYesParent node path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations beyond the title, the description must disclose behavioral traits. It only states the action ('Create') without mentioning side effects, permission requirements, or what happens on failure. The description is insufficient for understanding the tool's impact.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no extraneous words. Every word serves a purpose, making it highly efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 7 parameters and no output schema, yet the description does not explain return values, side effects (e.g., node creation result), or how parameters interact. For a creation tool, this is notably incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All 7 parameters have descriptions in the schema (100% coverage), so the tool description does not need to add details. However, it adds no extra value or context beyond the schema, which is adequate but not exceptional.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description specifies the verb 'Create' and the exact resource 'MeshInstance3D with primitive meshes', clearly distinguishing it from sibling tools like 'add_node' or 'game_spawn_node' which are more generic.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as 'game_physics_body' or 'game_instantiate_scene'. It lacks any context about prerequisites or typical use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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