game_mesh_instance
game_mesh_instanceAdd a MeshInstance3D node to a Godot scene with primitive shapes like box, sphere, or cylinder, customizing size, radius, height, material, and node name.
Instructions
Create MeshInstance3D with primitive meshes
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| size | No | Mesh size {x,y,z} | |
| height | No | Mesh height | |
| radius | No | Mesh radius | |
| material | No | Material resource path or color hex | |
| meshType | Yes | Mesh: box, sphere, cylinder, capsule, plane, quad | |
| parentPath | Yes | Parent node path |