game_pause
game_pausePause or resume the running game instance to control its execution state.
Instructions
Pause or unpause the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | True to pause, false to unpause. Default: true |
game_pausePause or resume the running game instance to control its execution state.
Pause or unpause the running game
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | True to pause, false to unpause. Default: true |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description does not disclose any behavioral traits beyond the basic action. Since annotations are minimal (only title), the description carries full burden but fails to explain what 'pause' entails (e.g., effects on timers, signals, or scene-specific behavior).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that efficiently conveys the tool's purpose without unnecessary words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simplicity of the tool (1 parameter, no output schema), the description is moderately complete but lacks usage context and behavioral details, which are important for an AI agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, and the schema already describes the parameter's meaning and default. The description adds no extra semantic value beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (pause/unpause) and the resource (the running game). The name itself is self-explanatory, and it distinguishes from sibling tools like 'game_process_mode' and 'game_time_scale', though not explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives. There is no mention of prerequisites, context, or when not to use it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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