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create_directory

create_directory

Create a new directory inside a Godot project by specifying the project path and a relative directory path.

Instructions

Create a directory inside a Godot project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesGodot project path
directoryPathYesDirectory path relative to project root
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (title only), so the description carries the burden. It only states what the tool does but not behavioral details like error handling (project not found), side effects (does it create parent directories?), or return value. It lacks transparency beyond the basic operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence of seven words, with no unnecessary information. It is concise and front-loaded with the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with two parameters and no output schema, the description is too minimal. It omits critical context like whether directories are created recursively, what happens if the directory already exists, or error scenarios. The tool requires more context to be easily usable without trial and error.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Both parameters have schema descriptions (Godot project path, directory path relative to project root), providing clear semantics. The description ties them together with 'inside a Godot project' but adds no new meaning beyond the schema, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb (Create) and resource (directory), and clearly states that it operates inside a Godot project. It distinguishes from sibling tools like delete_file, rename_file, and create_project.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide any guidance on when to use this tool versus alternatives, such as when to create a directory vs using create_project for project roots, or any prerequisites like the project must exist.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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