Set node property
godot_set_node_propertySet a node property in a running Godot scene by providing the node path, property name, and new value.
Instructions
Set a property on a node in the running scene by node path (e.g. "Player", "Player/Sprite2D").
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | Yes | Node path relative to the scene root. | |
| value | Yes | New value (string/number/bool). | |
| game_id | No | Handle of a running game (e.g. "game-1"). Optional when exactly one game is running. | |
| property | Yes | Property name, e.g. "visible", "position". | |
| response_format | No | Output format. "markdown" is human-readable; "json" is structured. | markdown |