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create_scene

create_scene

Create a new scene file in a Godot project by providing the project path, scene path, and optionally the root node type.

Instructions

Create a new Godot scene file

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesPath where the scene file will be saved (relative to project)
projectPathYesGodot project path
rootNodeTypeNoType of the root node (e.g., Node2D, Node3D)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Description provides no behavioral details beyond creation. No mention of side effects (e.g., overwriting existing files), required permissions, or whether the scene is opened in editor. Since annotations are empty, the description carries full burden but only says 'create'.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One short sentence that is to the point with no extraneous information. Efficient and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple creation tool with no output schema, the description is adequate but lacks details on return value or side effects. Given low complexity, it meets minimum requirements but could be more complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds no extra meaning beyond the schema, meeting the baseline of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Create a new Godot scene file' clearly states the verb (create) and resource (Godot scene file), effectively distinguishing it from siblings like create_resource or create_script.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as save_scene or modify_scene_node. The description does not mention prerequisites or context for use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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