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game_ui_range

game_ui_range

Get or set values of Range and ColorPicker UI nodes such as ProgressBar, Slider, and SpinBox in Godot.

Instructions

ProgressBar/Slider/SpinBox/ColorPicker get/set

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
stepNoStep value
colorNoColor {r,g,b,a} (for ColorPicker)
valueNoValue (for Range nodes)
actionYesAction: get or set
maxValueNoMaximum value
minValueNoMinimum value
nodePathYesPath to Range/ColorPicker node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title), so description must carry burden. It indicates get/set but lacks details on side effects, authorization, or constraints beyond the obvious.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded, no wasted words. Very concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema and 7 parameters, yet description omits return value information, parameter interactions, and usage context. Incomplete for a complex tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers 100% of parameters with descriptions, so baseline is 3. The description hints at which parameters apply to which widget types but doesn't add significant new meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb (get/set) and specific UI element types (ProgressBar, Slider, SpinBox, ColorPicker), distinguishing it from sibling tools like game_ui_control or game_ui_text.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for range-type UI elements but provides no guidance on when not to use or alternatives among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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