game_input_state
game_input_stateRetrieve pressed keys, mouse position, and connected gamepads; warp mouse cursor or change mouse visibility mode.
Instructions
Query pressed keys, mouse position, connected pads
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | Mouse X (for warp_mouse) | |
| y | No | Mouse Y (for warp_mouse) | |
| action | No | Action: query, warp_mouse, set_mouse_mode | |
| mouseMode | No | Mode: visible, hidden, captured, confined |