game_reparent_node
game_reparent_nodeMove a node to a new parent within the active Godot scene tree, with optional preservation of global transform.
Instructions
Move a node to a new parent in the running game's scene tree
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the node to move | |
| newParentPath | Yes | Path to the new parent node | |
| keepGlobalTransform | No | Whether to keep the global transform. Default: true |