game_wait
game_waitPause game execution for a specified number of frames to control timing.
Instructions
Wait N frames in the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frames | No | Number of frames to wait. Default: 1 |
game_waitPause game execution for a specified number of frames to control timing.
Wait N frames in the running game
| Name | Required | Description | Default |
|---|---|---|---|
| frames | No | Number of frames to wait. Default: 1 |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description carries full burden. It lacks details on whether waiting is blocking, frame-accurate, or behavior with frames=0. Only states the action without context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with no wasted words. Appropriate conciseness for a simple action tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Minimal but covers basic purpose. Lacks context on blocking behavior or when to use vs siblings. Schema covers parameter details.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema already describes the parameter (frames) with default. Description adds no extra meaning beyond restating the parameter's purpose, so baseline score applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states it waits N frames in the running game, distinguishing it from siblings that handle other game operations like signals or timers.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives like game_await_signal or game_create_timer. The description only states what it does, not when to choose it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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