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game_tween_property

game_tween_property

Animate a node property in a running Godot game. Specify node path, property, target value, duration, and tween/ease types.

Instructions

Tween a node property in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
durationNoDuration in seconds. Default: 1.0
easeTypeNoTween.EaseType enum value. Default: 2 (IN_OUT)
nodePathYesPath to the node
propertyYesProperty to tween (e.g., "position", "modulate")
transTypeNoTween.TransitionType enum value. Default: 0 (LINEAR)
finalValueNoTarget value. Use {x,y} for Vector2, {x,y,z} for Vector3, {r,g,b,a} for Color
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description lacks details about behavioral traits such as side effects (e.g., overwriting existing tweens), required permissions, or interaction with the game loop. With no annotations beyond title, the description fails to disclose important behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, which is concise but lacks sufficient detail. It is not verbose, but the brevity compromises informativeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description does not explain the overall behavior (e.g., that this creates a transient animation that runs over time), nor does it mention return values or outcomes. Given the absence of an output schema, the description should provide more completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% parameter coverage with clear descriptions for each parameter. The tool description adds no additional meaning beyond the schema, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Tween' and the resource 'node property', indicating an animation interpolation action. It distinguishes from related tools like game_set_property (direct set) and game_create_animation (full animation creation), though it does not explicitly differentiate among siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There is no mention of prerequisites, context, or scenarios where tweening is appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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