game_tween_property
game_tween_propertyAnimate a node property in a running Godot game. Specify node path, property, target value, duration, and tween/ease types.
Instructions
Tween a node property in the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| duration | No | Duration in seconds. Default: 1.0 | |
| easeType | No | Tween.EaseType enum value. Default: 2 (IN_OUT) | |
| nodePath | Yes | Path to the node | |
| property | Yes | Property to tween (e.g., "position", "modulate") | |
| transType | No | Tween.TransitionType enum value. Default: 0 (LINEAR) | |
| finalValue | No | Target value. Use {x,y} for Vector2, {x,y,z} for Vector3, {r,g,b,a} for Color |