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game_path_3d

game_path_3d

Create and manage Path3D/Curve3D nodes by adding, setting, or retrieving curve points for path navigation in Godot.

Instructions

Create Path3D/Curve3D and manage curve points

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
pointNoSingle point {x,y,z}
actionYesAction: create, add_point, set_points, get_points
pointsNoArray of points [{x,y,z},...]
nodePathNoPath3D node path (for add/set/get)
parentPathNoParent node path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With minimal annotations (only title), description should disclose behavioral traits like whether it mutates the scene, requires specific permissions, or has side effects. It only says 'create' and 'manage', but no details on behavior beyond that.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded with main action, no wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequate for a simple tool given schema coverage, but lacks details on return values, error handling, and what happens to the scene tree when creating/managing points.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so parameters are well-documented in the schema. The description adds high-level context but no additional semantics beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly identifies the resource (Path3D/Curve3D) and actions (create, manage points). It distinguishes from sibling tools like game_path_2d (2D vs 3D) and game_navigate_path (navigation vs creation).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. For example, it doesn't mention that this tool is for creating/modifying Path3D nodes, not for navigation (which has a separate tool).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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