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game_ui_theme

game_ui_theme

Apply theme overrides to Godot Control nodes to customize colors, constants, and font sizes.

Instructions

Apply theme overrides to a Control node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to Control node
overridesYesTheme overrides: {colors, constants, fontSizes}
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no behavioral hints (e.g., readOnlyHint). The description only implies mutation without disclosing side effects, such as whether changes are temporary or persistent, or if specific permissions are needed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no superfluous words. Efficiently communicates the core function.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no output schema, critical context is missing: how overrides are applied (e.g., overlay vs merge), impact on children, or any limitations. The description is too terse to fully inform usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with adequate descriptions for both parameters. The description does not add further meaning beyond the schema, but since schema covers them, baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Apply' and the resource 'theme overrides to a Control node', distinguishing it from other UI tools like game_ui_control that manage UI elements directly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., modifying theme programmatically via game_set_property). No mention of prerequisites or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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