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game_instantiate_scene

game_instantiate_scene

Instantiates a scene from a resource path and adds it as a child of a node in the running game.

Instructions

Load a PackedScene and add it as a child of a node in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesResource path to the scene (e.g., "res://scenes/enemy.tscn")
parentPathNoPath to the parent node. Default: "/root"
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no readOnlyHint or destructiveHint. Description states mutation (adding node to scene tree) but lacks details on permissions, reversibility, or error handling. Adequate but not thorough.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no redundancy, front-loaded with key verb and resource. Efficient but could benefit from minor restructuring for readability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Tool has two simple parameters, no output schema. Description is minimal but lacks context about return value or side effects beyond adding node. Adequate for simple tool but could be more complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear descriptions for both parameters. The tool description adds no additional meaning beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action: loading a PackedScene and adding it as a child. It distinguishes from siblings like game_change_scene (switches scene), add_node (adds generic node), and game_spawn_node.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives like add_node or game_spawn_node. Usage is implied but not clarified with when-not or exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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