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game_debug_draw

game_debug_draw

Draw debug lines, spheres, or boxes in 3D to visualize game logic and spatial data. Use actions like line, sphere, box, or clear with customizable parameters.

Instructions

Draw debug lines, spheres, or boxes in 3D

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toNoLine end {x,y,z}
fromNoLine start {x,y,z}
sizeNoBox size {x,y,z}
colorNoDraw color {r,g,b,a}. Default: red
actionYesAction: line, sphere, box, or clear
centerNoSphere/box center {x,y,z}
radiusNoSphere radius. Default: 0.5
durationNoFrames to persist (0=permanent)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title), so description carries full burden. It only says 'Draw debug lines, spheres, or boxes in 3D' without disclosing that draws accumulate, require manual clearing, or have performance implications. The 'duration' parameter's behavior is not explained beyond schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise single sentence. Could be slightly improved by hinting at parameter dependencies (e.g., shape-specific parameters).

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 8 parameters, nested objects, and no output schema, the description is insufficient. It fails to explain shape selection, coordinate system, or how multiple draws interact.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and describes all parameters with types and defaults. Description adds no extra meaning beyond the schema, so baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the verb 'Draw' and the resource 'debug lines, spheres, or boxes in 3D', distinguishing it from sibling tools like 'game_3d_effects' which likely handle visual effects rather than debug primitives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives, no prerequisites, no conditions for clearing or persisting drawings. The agent gets no context for appropriate usage.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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