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game_create_animation

game_create_animation

Create an animation with customizable tracks and keyframes for an AnimationPlayer node.

Instructions

Create an animation with tracks and keyframes

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
lengthNoAnimation length in seconds. Default: 1.0
tracksNoArray of track definitions
libraryNoAnimation library name. Default: ""
loopModeNo0=none, 1=linear, 2=pingpong
nodePathYesPath to AnimationPlayer node
animationNameYesName for the new animation
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide only a title with no behavioral hints. The description says 'Create' implying mutation but does not disclose whether it overwrites existing animations, requires specific permissions, or failure modes. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, direct sentence with no wasted words. It is appropriately sized and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, and the description omits crucial context about how tracks and keyframes are structured, which is essential for correct use. The tool has 6 parameters including an array of undefined track definitions, so more detail is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions (e.g., loopMode values). The description adds no further meaning beyond the schema, achieving baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Create' and resource 'animation with tracks and keyframes', distinguishing it from sibling tools like game_play_animation or game_animation_control.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide explicit guidance on when to use this tool versus alternatives, nor does it mention prerequisites like an existing AnimationPlayer node. Usage is implied but not detailed.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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