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modify_project_settings

modify_project_settings

Modify any setting in a Godot project's project.godot file by specifying section, key, and value to update configuration.

Instructions

Modify a project.godot setting

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keyYesSetting key (e.g., "run/main_scene", "window/size/viewport_width")
valueYesValue to set (as a string, will be written as-is)
sectionYesSection in project.godot (e.g., "application", "display", "rendering")
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations (beyond title) and a terse description, the tool fails to disclose key behaviors such as whether it overwrites existing settings, creates new entries, or validates values. The agent lacks critical context for safe invocation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (6 words) and front-loaded with the action verb. While efficient, it sacrifices necessary detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 parameters, no output schema, and no annotations, the description is insufficient. It does not explain return values, side effects, or error conditions, leaving significant gaps for an agent to understand the tool's full behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All four parameters have descriptions in the input schema (100% coverage), so the description adds no additional meaning. The baseline of 3 is appropriate as the schema handles parameter documentation adequately.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Modify' and the resource 'project.godot setting', making the purpose understandable. However, it does not differentiate from sibling tools like 'godot_set_setting' which likely performs a similar function.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as 'read_project_settings' or 'godot_set_setting'. There is no mention of prerequisites or context for appropriate use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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