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game_ui_text

game_ui_text

Manipulate text in Godot UI controls like LineEdit, TextEdit, and RichTextLabel. Supports get, set, append, clear, select, and BB code actions.

Instructions

LineEdit/TextEdit/RichTextLabel text operations

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
textNoText content
actionYesAction: get, set, append, clear, select, bbcode
nodePathYesPath to text control
selectionToNoSelection end
caretPositionNoCaret column position
selectionFromNoSelection start
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide only a title, so the description should disclose side effects (e.g., 'set' overwrites, 'append' adds, 'clear' removes all text). It omits these details and does not mention permissions or returned data. The description is too brief.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single phrase, which is concise but lacks structure. It does not front-load key information like the list of actions; that is only present in the schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 6 parameters (2 required) and no output schema, the description should provide more context on return values and action effects. It is underspecified for a tool of this complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond the schema; the actions listed in 'action' are only enumerated in the schema, not elaborated in the description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it handles text operations on specific UI controls (LineEdit, TextEdit, RichTextLabel), distinguishing it from sibling tools like game_ui_control or game_ui_item_list. It is not a tautology.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. Does not mention prerequisites or scenarios where other tools (e.g., game_ui_control for general properties) would be more appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

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