Skip to main content
Glama

game_set_property

game_set_property

Set a property on a game node by specifying its path, property name, and value. Supports types like Vector2, Vector3, and Color.

Instructions

Set a property on a node in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueNoValue to set. Use objects for vectors/colors
nodePathYesPath to the node
propertyYesProperty name to set
typeHintNoOptional type hint: "Vector2", "Vector3", "Color"
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations (other than title), the description carries full burden for behavioral disclosure. It mentions setting a property but does not describe side effects, error behavior, reversibility, or any constraints. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is concise and to the point, containing no extraneous information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simplicity of the tool (setting a property) and full schema coverage, the description is minimally adequate. However, it lacks context about the effect on the game, return values (no output schema), and any limitations (e.g., property must be valid for the node).

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, with clear descriptions for nodePath, property, value, and typeHint. The tool description adds no additional meaning beyond what the schema already provides, so baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Set a property on a node in the running game' clearly states the action (set) and the target (property on a node). It distinguishes itself from sibling tools like 'game_get_property' (which gets a property) effectively.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, nor does it mention prerequisites or conditions for use. A user must infer usage from the tool name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Fulviuus/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server