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Validate script

godot_validate_script
Read-only

Check a GDScript file for parse and compile errors without running the game, using headless validation.

Instructions

Parse a GDScript file headlessly with --check-only and report any parse/compile errors without running the game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scriptYesA resource path, e.g. "res://main/player.tscn" or "main/player.tscn".
versionNoGodot version to use, e.g. "4.7", "4.7-stable", "stable"/"latest". Defaults to the project's declared version, then the latest stable release.
project_rootNoPath to the Godot project root (folder containing project.godot). Defaults to $GODOT_PROJECT_ROOT or an upward search from the working directory.
response_formatNoOutput format. "markdown" is human-readable; "json" is structured.markdown
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and openWorldHint. The description adds that it reports errors without running, which is consistent and provides additional clarity on the operation's outcome.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is front-loaded with the primary action. No wasted words; every part earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description should specify what the tool returns. It says 'report errors' but does not detail the format or structure of the report, leaving a gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and the description does not add significant extra meaning beyond the schema's parameter descriptions. Baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it parses a GDScript file headlessly with --check-only and reports errors without running the game. It is specific and distinguishes from sibling tools like godot_run or godot_build.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for validation without running but does not explicitly state when to use or not use this tool versus alternatives like godot_run or godot_build.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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