manage_input_map
manage_input_mapManage input actions and key bindings in Godot projects. Add, remove, or list actions and configure key bindings with optional deadzone.
Instructions
Add, remove, or list input actions and bindings
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key to bind (for add, e.g. "W", "Space") | |
| action | Yes | "list", "add", or "remove" | |
| deadzone | No | Deadzone for the action. Default: 0.5 | |
| actionName | No | Input action name (required for add/remove) | |
| projectPath | Yes | Godot project path |