Skip to main content
Glama

manage_input_map

manage_input_map

Manage input actions and key bindings in Godot projects. Add, remove, or list actions and configure key bindings with optional deadzone.

Instructions

Add, remove, or list input actions and bindings

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keyNoKey to bind (for add, e.g. "W", "Space")
actionYes"list", "add", or "remove"
deadzoneNoDeadzone for the action. Default: 0.5
actionNameNoInput action name (required for add/remove)
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title), so the description carries full burden for behavioral disclosure. It does not state whether changes are permanent, affect runtime, or require the project to be open. No error conditions or side effects are mentioned.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with front-loaded verbs, zero waste. Every word is essential and clear.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 5 parameters, no output schema, and no behavioral details, the description is incomplete. It lacks information about return values, side effects, error scenarios, and relationship to other input tools. A more complete description would explain the effect of 'list' or the result format.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so each parameter already has a description. The tool's description adds no additional value or context beyond what the schema provides. Baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses specific verbs (Add, remove, or list) and a clear resource (input actions and bindings). It distinguishes this tool from sibling tools like game_input_action and game_input_state, which handle runtime input rather than configuration.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. Sibling tools like game_input_action exist, but the description does not mention when to choose this tool or what prerequisites exist (e.g., project must be loaded).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Fulviuus/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server