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game_time_scale

game_time_scale

Adjust the game's speed by getting or setting the engine time scale. Retrieve current timing information for precise control over simulation pacing.

Instructions

Get/set Engine.time_scale and timing info

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionNoAction: get or set. Default: get
timeScaleNoTime scale value (for set)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no readOnlyHint or destructiveHint. The description says 'Get/set', indicating both read and write, but does not disclose side effects like affecting game speed, physics deltas, or potential issues when setting extreme values.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that efficiently conveys the core functionality. It is not verbose, though it could include more detail without losing conciseness, such as explaining return values or side effects.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema is provided, and the description does not explain return values for the 'get' action. Additionally, 'timing info' is ambiguous. The tool is simple, but the description lacks completeness for an agent to understand behavior fully.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters. The description adds no extra meaning beyond the schema; 'timing info' is vague but not tied to parameters. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it gets or sets Engine.time_scale and timing info. It identifies the specific resource and action, distinguishing it from sibling tools like game_pause or game_process_mode, though 'timing info' could be more precise.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. It implies usage for adjusting game speed, but does not mention scenarios where other tools (e.g., game_pause) would be more appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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