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game_spawn_node

game_spawn_node

Spawn a new node of any class during gameplay, with custom name, parent path, and properties.

Instructions

Create a new node of any type at runtime

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoName for the new node. Default: auto-generated
typeYesNode class name (e.g. "Sprite2D", "CharacterBody3D")
parentPathNoParent node path. Default: "/root"
propertiesNoProperties to set on the new node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations beyond title, so description carries full burden. It only states 'Create... at runtime' but does not disclose side effects (e.g., scene tree addition, potential destruction, permissions, or limits).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single 9-word sentence, very concise but underinformative. It is efficient but sacrifices necessary context for agent usage.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 parameters, no output schema, and many siblings, the description is incomplete. It does not explain return values, side effects, or the scope of 'any type'. Schema covers parameters but context is lacking.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds no extra meaning beyond the schema, achieving the baseline.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Create' and resource 'new node of any type' with 'at runtime' adding context. It distinguishes from siblings like 'add_node' but does not explicitly differentiate.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like 'add_node' or 'instantiate_scene'. The description lacks context for tool selection among many sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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