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game_serialize_state

game_serialize_state

Save a Godot node tree's state to JSON for game persistence, or load JSON to restore a previously saved state. Supports configurable serialization depth.

Instructions

Save or load node tree state as JSON

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
dataNoState data to restore (for load)
actionNoAction: save or load. Default: save
maxDepthNoMax tree depth to serialize. Default: 5
nodePathNoRoot node path. Default: "/root"
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no readOnlyHint or destructiveHint. The description does not disclose side effects (e.g., whether 'save' overwrites existing data, or 'load' modifies the scene tree permanently). For a tool with both read and write capabilities, more behavioral context is needed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single clear sentence with no redundancy. It is appropriately concise, though additional context could be added without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 parameters and no output schema, the description is too brief. It does not explain what 'state' includes, the return format for save, or whether load permanently modifies the scene. The description leaves important gaps for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond the schema; it merely restates the dual save/load capability implied by the action parameter.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool saves or loads node tree state as JSON, using specific verbs and resource. It distinguishes from sibling tools like game_get_scene_tree which retrieves structure, and game_set_property which sets individual properties.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for serialization/deserialization but provides no explicit when-to-use or when-not-to-use guidance. No alternatives are mentioned, though siblings exist for related tasks.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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