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game_parallax

game_parallax

Create a ParallaxBackground node, add layers, and configure their motion scale, offset, and mirroring for parallax scrolling effects in Godot.

Instructions

Create/configure ParallaxBackground and layers

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
actionYesAction: create_background, add_layer, configure
nodePathNoNode path (for configure)
mirroringNoMirroring {x,y}
parentPathNoParent node path
motionScaleNoMotion scale {x,y}
motionOffsetNoMotion offset {x,y}
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no behavioral hints, and the description does not disclose side effects, mutability details, or whether configurations are additive or overwriting. The action parameter hints at steps but is not elaborated in the description.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (9 words) with no wasted language. However, it could benefit from a slightly more structured breakdown of the three actions mentioned in the schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having 7 parameters (including nested objects) and no output schema, the description provides no details about return values, prerequisites, or post-conditions. This is insufficient for a tool with moderate complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema covers all 7 parameters with descriptions (100% coverage), so the description adds no extra semantic value. Baseline score of 3 applies as the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with specific verb ('Create/configure') and resource ('ParallaxBackground and layers'), distinguishing it from sibling tools that deal with other game elements.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like game_3d_effects or game_canvas. There is no mention of prerequisites or typical use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

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