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game_mouse_move

game_mouse_move

Move the mouse cursor to absolute or relative positions within a running Godot game.

Instructions

Move the mouse in the running Godot game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYesAbsolute X position
yYesAbsolute Y position
relative_xNoRelative X movement
relative_yNoRelative Y movement
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description is minimal and does not disclose behaviors such as whether the movement is instantaneous, triggers events, or has constraints (e.g., window boundaries). With no annotations, the description fails to inform about side effects or limitations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (one sentence), but at the cost of omitting important details. It is front-loaded but not sufficiently informative.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the presence of 4 parameters and no output schema, the description should provide more context about how to use parameters together. The current description is inadequate for a tool with this complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond the schema's parameter names and brief descriptions. It does not explain coordinate system, units, or the relationship between absolute and relative movements.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb (move) and resource (mouse in running Godot game). However, it does not distinguish this tool from sibling tools like game_mouse_drag or game_click, which could cause confusion.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor on when to use absolute vs relative coordinates. The agent receives no strategic advice on tool selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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