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game_emit_signal

game_emit_signal

Emit a signal on a specified node in a running game, with optional arguments to pass data.

Instructions

Emit a signal on a node in the running game, optionally with arguments

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
argsNoOptional arguments to pass with the signal
nodePathYesPath to the node
signalNameYesName of the signal to emit
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations beyond title are provided, so the description carries the burden. It only states the basic action without detailing behavioral traits such as error handling, side effects (e.g., if node/signal doesn't exist), or authorization requirements.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with no redundant information; efficient and to the point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is adequate for a simple action but lacks context about return values, error conditions, or constraints (e.g., only works on running game). Given no output schema, more detail would improve completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds 'optionally with arguments' which mirrors the args parameter, but adds no additional meaning beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'emit', the resource 'signal on a node', and the context 'in the running game', effectively distinguishing from sibling tools like game_connect_signal or game_disconnect_signal.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage when you need to emit a signal on a node, but does not explicitly state when to use this tool versus alternatives, nor does it mention prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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