game_physics_3d
game_physics_3dConduct overlap, point, shape, and ray intersection tests to resolve 3D physics collisions in a Godot scene.
Instructions
Area3D queries and point/shape intersection tests
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | No | Ray end {x,y,z} | |
| from | No | Ray/point origin {x,y,z} | |
| action | Yes | Action: overlap, point_query, shape_query, ray | |
| nodePath | No | Area3D/node path (for overlap) | |
| collisionMask | No | Collision mask bitmask |