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Live scene tree

godot_scene_tree
Read-only

Dump the live scene tree of a running Godot game, showing node names, types, and attached scripts. Configure output format and depth as needed.

Instructions

Dump the live scene tree of a running game (node names, types and attached scripts).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
game_idNoHandle of a running game (e.g. "game-1"). Optional when exactly one game is running.
max_depthNoMaximum tree depth to walk.
response_formatNoOutput format. "markdown" is human-readable; "json" is structured.markdown
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, so no contradiction. Description adds that it dumps node names, types, scripts, but no further behavioral details like performance impact or response size. Adequate but minimal addition.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, 15 words, front-loaded with verb. No extraneous information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Tool is simple but lacks description of output structure (e.g., hierarchical format). Since response_format parameter handles output type, it's partially addressed. Missing a note on default format or example.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with well-described parameters. Description does not add extra meaning beyond schema. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'dump' and resource 'live scene tree', specifying included info (node names, types, scripts). Distinguishes from siblings like game_get_scene_tree by focusing on tree structure.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this vs alternatives like game_get_scene_tree or game_get_node_info. The description implies reading the full tree but lacks when-not and alternative references.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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