Skip to main content
Glama

game_find_nodes_by_class

game_find_nodes_by_class

Search the running game's scene tree for all nodes of a specified class type, with an optional starting root path.

Instructions

Find all nodes of a specific class type in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
rootPathNoRoot node path to start searching from. Default: "/root"
classNameYesClass name to search for (e.g., "CharacterBody3D", "Light3D")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title), so the description must convey behavior. It merely states 'find' which implies a read operation but does not disclose whether the operation is instantaneous, if it returns references or copies, or any side effects (none expected, but not confirmed).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no unnecessary words. It front-loads the key action and resource, earning its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description should indicate the return shape (e.g., list of node paths or nodes). It does not, leaving ambiguity about what the agent receives. For a query tool, this is a gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters. The description adds no extra meaning beyond the schema, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Find all nodes of a specific class type in the running game', specifying the action (find), resource (nodes), and distinguishing from siblings like game_get_node_info (single node) or game_get_property (one property).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide any guidance on when to use this tool versus alternatives (e.g., game_get_nodes_in_group, game_get_node_info). No explicit when-not-to-use or context for choosing this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Fulviuus/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server