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game_disconnect_signal

game_disconnect_signal

Disconnect a signal connection between two nodes in a running Godot game by specifying source node, signal, target node, and method.

Instructions

Disconnect a signal connection in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
methodYesMethod name on the target
nodePathYesPath to the source node
signalNameYesName of the signal
targetPathYesPath to the target node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No behavioral traits disclosed beyond the minimal description. No annotations are present to offset. Missing details on error handling (e.g., connection not found) or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single, focused sentence with no unnecessary words. Front-loaded with the key action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple disconnect operation, the description is adequate but could mention what happens on success or error, or that the connection must exist. No output schema to compensate.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema descriptions cover 100% of parameters, so the description adds no extra meaning. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'disconnect' and the resource 'a signal connection in the running game'. This distinguishes it from siblings like 'game_connect_signal' and 'game_list_signals'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives, no prerequisites, and no mention of the required connection being previously established via 'game_connect_signal'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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