Skip to main content
Glama

modify_scene_node

modify_scene_node

Update properties of a node in a Godot scene file. Specify the scene path, node path, and property key-value pairs to modify.

Instructions

Modify node properties in a scene file (headless)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node within the scene (e.g., "root/Player/Sprite2D")
scenePathYesScene file path (relative to project)
propertiesYesProperties to set on the node as key-value pairs
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title), so description should disclose behavioral traits. It mentions 'headless' but does not explain implications (e.g., whether it's destructive, requires a running engine, or saves changes). The agent is left guessing about side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise with one sentence. It is front-loaded with the key action, but it could be slightly more structured to include usage context without significantly increasing length.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 4 required parameters and no output schema, the description lacks completeness. It doesn't explain what 'headless' means, how properties are applied (e.g., merging vs overriding), or what happens after modification.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so parameters are well-documented in the schema. The description adds no additional semantic value beyond the schema, such as validation rules or examples.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (modify) and the resource (node properties in a scene file). The term 'headless' adds context but does not differentiate from similar tools like godot_set_node_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description does not mention when it's appropriate or any prerequisites, leaving the agent without direction.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Fulviuus/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server