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create_resource

create_resource

Create a .tres resource file for Godot with a specified class type and optional properties, saving it to a project path.

Instructions

Create a .tres resource file (headless)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
propertiesNoOptional properties to set on the resource
projectPathYesGodot project path
resourcePathYesWhere to save the .tres file (relative to project)
resourceTypeYesGodot class name (e.g., "StandardMaterial3D", "Theme", "Environment")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title). The description does not disclose behavioral traits such as whether the tool overwrites existing files, requires specific permissions, or has side effects. 'Headless' is ambiguous without further explanation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no redundancy. It is front-loaded, but could be slightly improved by explaining 'headless' or adding a brief example.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, and the description does not explain return values or error conditions. For a creation tool with 4 parameters (including a nested object), more context is needed for effective use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema coverage is 100%, so schema already documents parameters. The description adds no additional meaning beyond what the schema provides, e.g., it doesn't clarify that 'properties' is a nested object or provide examples.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Create a .tres resource file (headless)', specifying the verb 'Create' and the resource type '.tres'. It is specific but does not differentiate from sibling tools like 'godot_create_resource' or 'manage_resource', though the name itself is distinct.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives (e.g., godot_create_resource, manage_resource). No exclusions or context for preferred use are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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