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game_world_settings

game_world_settings

Retrieve or modify world settings including gravity magnitude, gravity direction, and physics FPS.

Instructions

Get/set gravity, physics FPS, and world settings

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionNoAction: get or set. Default: get
gravityNoGravity magnitude
physicsFpsNoPhysics ticks per second
gravityDirectionNoGravity direction vector {x,y,z}
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations lack safety hints, so description carries full burden. It discloses that the tool can both read and write world settings, but does not explain side effects (e.g., setting gravity affects all physics bodies) or prerequisites.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence front-loaded with verb and resource. No unnecessary words or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 4 parameters and no output schema, the description is adequate but does not explain the scope (e.g., affects current scene) or provide examples. The schema covers details but the description is thin.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% with clear parameter descriptions (action, gravity, physicsFps, gravityDirection). The tool description adds no further parameter meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('Get/set') and the resource ('gravity, physics FPS, and world settings'), distinguishing it from sibling tools like game_physics_2d/3d which focus on individual bodies.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as game_physics_2d/3d or game_set_property. No context or exclusions provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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