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game_animation_control

game_animation_control

Manage Godot AnimationPlayer playback: seek to a position, queue animations, set speed, stop, or retrieve current animation info.

Instructions

AnimationPlayer seek/queue/speed/info control

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
speedNoPlayback speed scale
actionYesAction: seek, queue, set_speed, get_info, stop
nodePathYesPath to AnimationPlayer node
positionNoSeek position in seconds
animationNameNoAnimation name
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations (readOnlyHint, destructiveHint), the description must disclose behavioral traits. It lists actions like seek, queue, set_speed, get_info, stop but does not describe side effects, reversibility, or what happens to current playback. The transparency is minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one line and concise, front-loading key actions. While minimal, it avoids verbosity. It could be improved with structure (e.g., listing actions) but remains efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (5 parameters, multiple actions), no output schema, and lack of behavioral annotations, the description is incomplete. It fails to explain return values for get_info, or how actions interact (e.g., queue vs seek). More detail is needed for an AI agent to invoke correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description does not need to add much. It lists actions and implies parameter usage (e.g., speed for set_speed) but does not elaborate on parameter interactions or constraints beyond the schema descriptions. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'AnimationPlayer seek/queue/speed/info control' clearly indicates the tool operates on an AnimationPlayer node and lists key actions, distinguishing it from siblings like 'game_play_animation' (plays animations) and 'game_animation_tree' (tree control). However, it lacks a specific verb and reads as a list rather than a succinct purpose statement.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as 'game_play_animation' or 'game_animation_tree'. The description does not mention constraints, prerequisites, or context for each action.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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