Skip to main content
Glama

game_create_timer

game_create_timer

Creates a Timer node with configurable duration, one-shot mode, and autostart. Specify parent path and optional name.

Instructions

Create a Timer node with configuration

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoOptional timer node name
oneShotNoOne-shot mode. Default: false
waitTimeNoTimer duration in seconds. Default: 1.0
autostartNoAuto-start the timer. Default: false
parentPathNoParent node path. Default: "/root"
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations beyond the title, the description carries the full burden. It only states creation without disclosing side effects, node attachment behavior, or lifecycle implications. The schema hints at parameters like 'autostart' and 'oneShot', but the description does not elaborate on behavioral traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence. It is not verbose, but it is very brief, leaving out potentially helpful guidance. Still, it earns a high score for conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 5 optional parameters and no output schema or annotations, the description is overly minimal. It fails to explain the Timer node's role in gameplay, impact on performance, or common use cases for parameters like 'oneShot' and 'autostart'. The sibling list is extensive, but no comparisons are drawn.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no parameter-specific meaning beyond 'with configuration', effectively providing no additional value over the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create') and resource ('Timer node'), and the input schema confirms configuration options. While it does not explicitly differentiate from sibling tools like 'add_node' or 'game_spawn_node', there is no direct sibling for timer creation, so this is adequate.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as 'add_node' or 'game_animation_control'. The description lacks context about prerequisites, typical scenarios, or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Fulviuus/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server