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game_path_2d

game_path_2d

Add, set, or retrieve points on Path2D and Curve2D curves. Also manage AnimatedSprite2D nodes in Godot projects.

Instructions

Path2D/Curve2D management and AnimatedSprite2D

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
pointNoSingle point {x,y}
actionYesAction: create, add_point, set_points, get_points
pointsNoArray of points [{x,y},...]
nodePathNoPath2D node path
parentPathNoParent node path (for create)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are minimal (only title), so the description should disclose behavioral traits. It does not mention that actions like 'create' will instantiate a Path2D node, whether operations are destructive, or any required permissions. The description is too brief to provide transparency beyond the action list.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short (one sentence), which is concise but not adequately informative. It combines two concepts without structure, making it hard to parse. Conciseness is good, but the content is insufficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 6 parameters, multiple actions, and nested objects, the description is too minimal. It does not explain expected inputs, output behavior, or edge cases. With no output schema, the description should provide more context on what the tool produces, but it fails to do so.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already describes all 6 parameters. The tool description does not add meaningful context about parameter relationships or usage patterns. For example, how 'name', 'nodePath', and 'parentPath' interact is not clarified. Thus the description provides no additional value beyond schema, earning a baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states 'Path2D/Curve2D management and AnimatedSprite2D', indicating two purposes, but the tool's actions and parameters focus on path point manipulation. The mention of AnimatedSprite2D is confusing and not supported by the schema. The purpose is somewhat clear but lacks precision and distinction from sibling tools like game_path_3d.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No usage guidelines are provided. The description does not indicate when to use this tool versus alternatives, nor does it specify prerequisites or exclusions. With many sibling tools, this omission reduces usability.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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