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write_shader

Writes shader code to a Godot .gdshader file, with optional backup, enabling direct creation or updates of shaders in a Godot project.

Instructions

Write content to a .gdshader.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to .gdshader file (relative to project root)
contentYesNew shader content
create_backupNoCreate .bak backup (default: true)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits alone. It only says 'Write content' implying overwrite, but fails to mention the backup behavior (create_backup param), whether the file must exist, or any validation/compile side effects. This is a significant transparency gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no unnecessary words. It is front-loaded with the verb and object, making it maximally concise for its content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is under-specified for a write tool. It lacks information about file existence requirements, backup creation, and return values. Since there is no output schema, the description should have hinted at what the tool returns, but it doesn't.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with each parameter (path, content, create_backup) already described in the input schema. The tool description adds no further parameter semantics, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Write content to a .gdshader' uses a specific verb and target resource, making the tool's purpose instantly clear. It distinguishes from generic write_resource by the .gdshader extension, though it doesn't explicitly contrast with create_shader or compile_shader.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like write_resource or set_shader_node_param. The description gives no contextual cue for selection among the many shader-related sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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