clone_node
Copy a node from a Godot scene, including all descendants, with optional new name and parent assignment.
Instructions
Deep-clone a node in a scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | New name (default: "name_copy") | |
| scene_path | Yes | Path to .tscn file | |
| parent_path | No | New parent (default: same as source) | |
| clone_source | Yes | Source node path to clone |