create_multimesh
Create a Godot MultiMesh resource file (.tres) with configurable mesh, instance count, and transform mode for efficient rendering of repeated geometry.
Instructions
Create a MultiMesh .tres resource.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Output path for new MultiMesh .tres (e.g. "meshes/grass_multimesh.tres") | |
| mesh_path | No | Optional .tres Mesh path (res://...) to assign | |
| instance_count | No | Number of instances to allocate | |
| transform_mode | No | Transform format | transform_3d |