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editor_set_multiplayer_synchronizer_param

Set a parameter on a MultiplayerSynchronizer3D node in the currently open scene, using a node path and GDScript literal value.

Instructions

Set a property on a MultiplayerSynchronizer3D node in the open scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramYesProperty key to set (e.g. "mass", "energy", "visible")
valueYesProperty value as GDScript literal (e.g. "40.0", "true", "Color(1,0,0,1)")
node_pathYesNode path in the currently open scene
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It only says 'Set a property' and 'in the open scene,' but does not mention side effects, persistence, error handling, or whether the scene must be saved afterward. This is a minimal disclosure for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence that directly conveys the tool's purpose without extraneous words. It is well-structured and front-loaded with the core action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The schema covers parameter semantics fully, and the description provides the essential 'what' and 'where' (set property on MultiplayerSynchronizer3D in open scene). However, it lacks usage context, behavioral caveats, and any information about return values or outcomes, making it adequate but not thorough for a no-annotation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already provides complete descriptions for all three parameters (node_path, param, value) with 100% coverage. The description adds no additional semantic detail beyond what the schema provides, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Set') and the specific resource type ('MultiplayerSynchronizer3D node'), and scopes it to the open scene. It distinguishes from sibling tools like editor_set_multiplayer_spawner_param by naming the exact node type.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool over alternatives, such as other set_param tools or direct node property editors. It only states the action and scope, leaving the agent to infer usage from the tool name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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