editor_set_camera_param
Set a camera node's property in the open Godot scene by specifying the node path, property key, and value as a GDScript literal.
Instructions
Set a property on a Camera node in the open scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| param | Yes | Property key to set (e.g. "mass", "energy", "visible") | |
| value | Yes | Property value as GDScript literal (e.g. "40.0", "true", "Color(1,0,0,1)") | |
| node_path | Yes | Node path in the currently open scene |