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runtime_get_tree

Read the live scene tree of a running Godot game to inspect and debug the current state of the game world.

Instructions

Read the running game scene tree (live, inside the played game).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It indicates the operation is a read (implying non-destructive) but does not disclose what is actually returned (e.g., full tree structure, node paths, properties), whether the game must be running, or any potential side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, focused sentence with no wasted words. It conveys the essence of the tool effectively.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 0-parameter read tool, the description is adequate but minimal. With no output schema and no annotations, it would benefit from mentioning the return format or clarifying the difference from editor-side scene tree tools. It gives the essential action but lacks depth for an agent to fully anticipate the result.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters and the schema is empty (100% coverage). The description correctly adds no parameter details since there are none, and the baseline for 0-param tools is 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific action and resource: 'Read the running game scene tree (live, inside the played game).' It distinguishes itself from related tools like read_scene by specifying the live/played context, though it doesn't explicitly name any sibling alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to use this tool versus alternatives such as editor_get_running_scene_tree or read_scene. The description only states what it does, leaving the agent to infer appropriate usage context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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